Player type simulation in gamified applications

نویسندگان

  • Darius Ašeriškis
  • Robertas Damaševičius
چکیده

Gamification at is current state lacks methods for fast iteration and evaluation of game mechanics and game elements. Using UAREI modelling method to simulate gamified system and evaluate its effects users based on player types. In the experiment a simulated market of agents is used randomized motivation and behavior accounting. User behavior is expressed using mathematical formula and adjusted for case study. Keywords—gamification; HEXAD player types; simulation; modelling

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Investigating the Relationship between Player Types and Learning Styles in Gamification Design

An educational gamification is a new approach that has developed hopes to increase the effectiveness of learning. Computer game users are actually players that are categorized according to their personalities and have different learning styles. To achieve maximum performance in designing gamified learning, one can determine the relationship between player types and their learning styles, and th...

متن کامل

Player Types and Gamification

This paper presents a brief history of the concept of player types starting with Bartles’s work on MUDs and continuing to more recent, empirical research. Player types are not a defined concept and any categorization of players or users needs to occur within the context of a particular application or domain. Play-personas are suggested as a useful tool that can be used to put player type resear...

متن کامل

A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs)

Mobile Guides are mobile applications that provide players with local and locationbased services (LBS), such as navigation assistance, where and when they need them most. Advances in mobile technologies in recent years have enabled the gamification of these applications, opening up new opportunities to transfer education and culture through game play. However, adding traditional game elements s...

متن کامل

On the Development of Gamified Activities in the Classroom

This paper presents a case study of developing gamified activities in the classroom, supported by simple web-based software tools. The followed gamification approach consists of the instantiation of a generic framework for the design and implementation of gamified activities in a given context, which aims to establish the appropriate player types and gamification mechanics for that context. Suc...

متن کامل

Understanding Student Perceptions of Game Elements to Develop Gamified Systems for Learning

As a precursor to the development of a gamified system to improve learning outcomes, we investigate the perception of important stakeholders, namely learners, on gamification in learning. However, as gamification is a relatively new approach/term, we neither assume that learners are knowledgeable about it nor do we attempt to explain the term in detail to them. Instead, we focus on common eleme...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2017